Creators DOOM – where are they now and what are doing?

The first two parts Doom – The non -permanent classic of shooters, ingenious games that remain relevant to this day. However, almost none of their authors is working on the modern releases of the series. Where are they now? Let's figure it out.

The most famous ID photo before working on doom. From left to right: John Karmak, https://sister-site.org/fruity-chance-casino/ Kevin Claud, half Adrian Karmak, John Romero, Tom Hall

John Karmak, programmer

Let's start with four founders ID Software. John Karmak, a crazy genius, without whom nothing would be possible, would be the first in their list. It was he who wrote the engines and Doom, And Wolfenstein 3D , And Quake – The very first, by the way, truly three -dimensional engine in the world. In the 90s, Karmak produced one technological revolution after another-for ID Software it was indispensable.

Therefore, it was he who eventually survived the company of almost all other doom authors. Karmak continued to determine the direction of the ID movement for many years – and no one dared to argue with him. "Duma" has become the simplest, plot-mowing shooter because. IN Quake III Only a multiplayer remained because of the pocket. Doom 3 was born instead of a new IP studio because of a pocket. When the karmak says “we do doom, or I'm leaving”, they spread everything with their hands and do doom.

Surely Doom 3 became a slow horror because of the pocket, which created an outstanding lighting system and who really wanted to run into it properly. And after him, Rage was born, where the karmak showed the world “megatextura” technology. Only she no longer surprised. Revolutions remained far in the past.

Rage was the last game Karmak. In the 2000s, in his free time from work at ID, he, as it should be a crazy genius, was not notious to build missiles, but by 2010 he was tired of it, and he sold his aerospace company. And at the same time left ID to Oculus , where he worked for several years the main in technology. At the end of 2019 and VR bored him. Now the karmak remotely advises Oculus, and devotes most of the time to the study of artificial intelligence. So if robots capture the world, we know who to blame.

John Romero, programmer and designer

The second John from ID Software is no less important for Doom: if the pocket laid down the technological foundation, then Romero is the one who should say thanks for the design. He established the rules for creating levels for Doom and made the first – and the best – episode of the game. It was he who gave us the multiplayer mode and the word Deathmatch itself. It was Romero who was the first professional e -sportsman in the world – and still with pleasure beats lovers in Doom.

Alas, Romero's fascination with him cost a lot. During the development of Quake, he began to live as a rock star, spending a lot of time in communication and playing with fans-and as a result, Karmak fired him “for nothing”. After that, the design in ID games was worse and worse. Romero received a huge credit of trust from the publishing house Eidos And opened the studio Ion Storm , which has released many games. Among them, for example, the legendary Deus Ex From the team of Warren Spector. But Romero himself was waiting for the fiasco epic scale: his own game, Daikatana , She came out completely terrible. And since then he is remembered with irony, quoting her advertisement, saying: "John Romero will make you his bitch". Everything turned out the other way around.

After the failure of Daikatana and the closure of Ion Storm, Romero did not create a single full game for fans of his early creativity. He was engaged in mobile and browser projects, and only at the beginning of 2016 he went to Kickstarter with a shooter Blackroom. But quickly closed the fundraising, supposedly before the release of demo. It never happened. But in 2019 he released Sigil – The unofficial fifth episode of the original "Duma". It was he who showed that Romero could still. We hope he will return with his idea of ​​a classic shooter: after all, the Duma does not exist much. So far, Romero is working on a gangster strategy Empire of Sin.

Tom Hall, designer

The third co -founder of ID Software, Tom Hall, had big plans on Doom. He thought out the setting in detail, drew a card and wrote a whole “Doom Bible”, according to which the game was supposed to be created. Hall was a creative director of Doom and saw it not a simple shooter, but a more plot and deep game, with elements of puzzles, the skills of the hero and interaction with the environment. “I wanted the player to have a reason to go through all these levels – more than just pull the switch,” Hall said. “The plot in the game is like a plot in a porn movie. He should be, but completely not important, ”said Karmak, whose word is the law. Karmak wanted to make a game with a single seamless world, but did not grow together – and a whole month of the Hall went to garbage. As a result, he was tired of enduring all this, and in the middle of the development of Doom Hall left ID Software. From him the game got drafts of a dozen cards and the “Bible”, which became a guide not for the game itself, but for its soundtrack.

Subsequently, Hall released two highly appreciated games – shooter Rise of the Triad and RPG Anachronox. And along with Romero sunk into obscurity. In the 2010s, he twice tried to return to Kickstarter: first with the classic RPG, then with the designer of platformers in the spirit Commander Keen. But both times the public did not vote in the dollar for his endeavors. So he continues to engage in mobile releases – for example, a game about Gordon Rams.

Adrian Karmak, artist

The last of the founders of ID Software is Adrian Karmak, about whom a reservation is always made immediately that he is not a relative of John. Adrian should say thank you for how doom looks: he came up with monsters, and some even pulled out of plasticine so that the springs look more realistic.

Adrian stayed with the ID for a long time – he left his mark on the three Quake and the third "Duma". But after leaving the company, the game industry no longer returned to the game. The only exception is a failed rally campaign on Blackroom from Romero.

Kevin Claud, artist

Another artist ID Software, Kevin Claud, left a more personal mark in Doom: it is his hairy hands that we see literally on every screenshot of the game. And he also came up with the word “frag” to indicate the number of murders in Desmatche.

Kevin is the only developer of the original “Duma” who has experienced everyone else and still works in ID Software. He was the director of the abolished Doom 4 – The very one that was nicknamed “Call of Doom” for excessive linearity and cinema. And in the development of rested Doom 2016 He held the position of executive producer … SNAPMAP cards editor.

Sandy Petersen, designer

Let's move on to doom levels. Sandy Petersen is one of the least known developers of the game, but his contribution is difficult to overestimate. He joined the ID instead of the departed volume of Hall literally two and a half months before the release of the game – and during this short time he created two -thirds of the cards. I finished some for the hall, some blinded some from scratch. The second and third episodes doom are Petersen, more than half Doom II– Same.

Petersen left ID after Quake. He joined K Ensemble Software And until the end of the zero worked on strategies: three Age of Empires And Halo Wars. And then returned to his other hobby – tublies. Back in 1981, he released a desktop role-playing game based on Zov Ktulhu, and in the mid-2010s he returned to this topic with " The wars of Ktulhu". And raised more than a million dollars at Kikstarter! Since then, he launched a lot of desktop projects on the crowdfunding platform – for the most part successful.

American McGoy, designer

Unlike St. Petersburg, the name of American McGi gamers is well known. He began his career precisely in ID Software-first the tester, and then the Doom II left designer and the late fourth episode of the first part. After Quake 2 Karmak drove an American from ID, and he left for Rogue Entertainment , where I finally took up the game not about space marines. Any gamer can call it: American McGee’s Alice Quickly became cult. McGi himself wanted to call her just Alice, but the publishing house decided that the name of one of the designers doom in the name would help to sell the game. In fact, it seemed, it seems, quite the opposite: thanks to Alice McGgy, perhaps, was the third most important man from ID after Karmak and Romero.

And he did not fail to use his glory in the future. His name fell into the name Scrapland, Bad Day L.A. And Grimm – True, it did not help them. All three games turned out to be a failure. But Alice: Madness Returns Without mentioning McG – more lucky in the title: many fans consider it a worthy continuation of the original "Alice".

Since the mid-2000s, McGi has been living in China, where he founded (and has already closed) the studio Spicy Horse. Now he is working on the third “Alice” – formally alone, in fact – with the participation of a fan community. So far, he has no rights to the franchise or the approval of EA, but American does not lose hope.

Tim Walls, designer

Tim Walls made a very insignificant contribution to Doom: only two cards for 4 episodes Ultimate doom And two for Master Levels of Doom II. But subsequently his career on the ID went uphill: during the Quake trilogy, he was still a designer, but in the zero became a creative director. True, under his leadership, games were created that someone is unlikely to call loved ones: doom 3, rage, Quake Live. In the 2010s, Witalls headed the ID, but in the 19th he went to the Russian-American Saber Interactive. You can read our separate material about his career.

And finally – blitz! Sean Green, a designer of cards, from ID left Ion Storm, where he worked on Daikatana and Anachronox. Then he moved to Gearbox , where I attached a hand to the PC port Halo and series Brothers in Arms. What he does now is unknown. Another designer, John Anderson, disappeared even earlier, at the beginning of the zero, having previously occupied John Romero 10 thousand dollars. He died in 2018 from inflammation of the lungs.

Dave Taylor, a programmer who has made a car card, cheats and chat system, has been engaged in mainly to porting different pieces on Linux for the past 25 years and lives as an ascetic. Composer Bobby Prince composed music for Rise of the Triad and Duke Nukem 3D, but finished his playing career in the late 90s. True, in 2014 he returned with the soundtrack for the shooter Wrack, whose exit remained completely unnoticed.

Who does doom now?

Marty Stretton and Hugo Martin

Development of Doom 2016 and Doom Eternal (and after the departure of Willts – and the whole ID) was headed by Marty Stratton – producer and Bizdev ID Software since Quake 2. But almost all the other key people in the team are new. John Karmak, as the main in technology, was replaced by Tiago sauce, earlier one of the leading developers Cryengine. Composer Mik Gordon, fans of games could remember Killer Instinct And Wolfenstein: The New Order. Well, the creative director, responsible for the vision of two new “Duma”, was the artist Hugo Martin, who had previously drawed concept arts for Uncharted , Dante’s Inferno and film " Pacific Rim ".

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